DRY DUCT
Designed 1998 by the META Dude

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Core had long ago given up their biological heritage, and water was
used on Core Prime mostly for industrial purposes.  Many aqueducts
that once channeled millions of liters of the fluid now ran dry.

Some aqueducts were converted to transportation purposes, but most
were simply left there as features on the increasingly barren world.

During the final months of the Core Beacon project, Arm launched many
assaults on Core Prime, attempting to capture the Centra Consciousness
itself.  With their biological components, Arm required more water
than Core provided.

Unless they could reactivate some of the unused Core Hydration plants,
many kilometers down a nearby dry aqueduct...
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This is a skirmish-mode map which puts you at the confluence of a
number of abandoned aqueducts on Core Prime.  Any or all of them may
have an enemy Commander at its other end...

The map consists of a large dry aqueduct.  Numerous smaller ducts
formed by high walls lead into it.  AI start positions are at the
opposite ends of these ducts, as shown below.

7 5 9 6 8
3   2   4 - AI at one end...
   10


    1     - you at the other!

The walls can both help and hinder your defenses, and the ducts force
the AI to attack from multiple fronts.  A challenge for any porcer!